3 hard skills or competencies (industry competencies) for UI/Usability Designer I
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Cites the driving factors that describe and influence user usability and experience design.
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Level 2 Behaviors
(Light Experience)
Applies the UX design principles to document the stages of the overall design process.
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Level 3 Behaviors
(Moderate Experience)
Executes UX audits and tests to iterate across existing designs and optimize the user experience.
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Level 4 Behaviors
(Extensive Experience)
Creates a clear vision of defining interaction models to guarantee product consistency.
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Level 5 Behaviors
(Mastery)
Adapts best practices in user experience design to optimize usability and drive product success.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Cites important factors to consider in creating user interface designs.
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Level 2 Behaviors
(Light Experience)
Applies appropriate elements and graphics in the user interface to ensure conformance with design models.
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Level 3 Behaviors
(Moderate Experience)
Deploys modern web design systems to improve user interfaces and workflow efficiencies.
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Level 4 Behaviors
(Extensive Experience)
Directs the development of user interface designs to ensure compliance with user standards and requirements.
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Level 5 Behaviors
(Mastery)
Builds systems to facilitate design analysis and usability testing to improve content and increase user involvement.
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4 general skills or competencies (Job family competencies) for UI/Usability Designer I
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Compiles a list of risks and challenges in the design thinking process.
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Level 2 Behaviors
(Light Experience)
Conducts user and stakeholder interviews and usability tests to gain insights.
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Level 3 Behaviors
(Moderate Experience)
Collaborates with various teams to generate creative ideas for solving client problems.
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Level 4 Behaviors
(Extensive Experience)
Contributes to the establishment of best practices in design thinking processes to drive user satisfaction.
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Level 5 Behaviors
(Mastery)
Advocates strong communication that allows feedback loops from proposed resolutions to determine areas to improve.
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Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Lists common editor tools and systems used in HTML.
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Level 2 Behaviors
(Light Experience)
Works with specific HTML tags and attributes in organizing website content.
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Level 3 Behaviors
(Moderate Experience)
Uses HTML to execute website changes and create responsive custom layouts to enhance the user experience.
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Level 4 Behaviors
(Extensive Experience)
Optimizes custom HTML campaigns for mobile and desktop by using coding best practices.
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Level 5 Behaviors
(Mastery)
Stays current with HTML trends to adapt to the best design standards in developing websites for users.
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7 soft skills or competencies (core competencies) for UI/Usability Designer I
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Names our key stakeholders from a business value chain perspective.
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Level 2 Behaviors
(Light Experience)
Supports the planning, implementation, and management of training programs that foster process improvements.
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Level 3 Behaviors
(Moderate Experience)
Participates in the redesign of organizational structures to reflect business priorities.
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Level 4 Behaviors
(Extensive Experience)
Trains others on various business and operation topics.
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Level 5 Behaviors
(Mastery)
Forecasts the short-term and long-term impact of various business cases on P&L performance.
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Skill definition-Executing and completing a task with a high level of accuracy.
Level 1 Behaviors
(General Familiarity)
Lists the traits of an employee showing great attention to detail.
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Level 2 Behaviors
(Light Experience)
Utilizes specific approaches and tools for checking and cross-checking outputs.
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Level 3 Behaviors
(Moderate Experience)
Uses tools to organize and monitor work progress.
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Level 4 Behaviors
(Extensive Experience)
Manages training to improve staffs' concentration and attention to detail.
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Level 5 Behaviors
(Mastery)
Learns from previous works' strengths and weaknesses to guide new projects.
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Summary of UI/Usability Designer I skills and competencies
There are 3 hard skills for UI/Usability Designer I, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Designer I, Design Thinking, HTML, JavaScript, etc.
7 soft skills for UI/Usability Designer I, Innovation, Attention to Detail, Time Management, etc.
While the list totals 14 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Designer I, he or she needs to be proficient in Innovation, be proficient in Attention to Detail, and be proficient in Time Management.